You are the keeper of the last functional lighthouse in a wasteland overrun by the undead. Lumen Siege challenges you to balance tense resource logistics with frantic, physics-based arcade combat.

Key Features:

  • Optical Combat Physics: Bend, split, and focus your light. Build a network of Mirrors, Prisms, and Lenses to create devastating laser grids that melt enemies in their tracks.
  • Clockwork Logistics: You have 12 Action Points every day. How will you spend them? Dispatch survivors to the Ruins for Scrap, hit the Trading Post to hire labor, or spend hours in the Workshop crafting Spike Traps and UV Mines.
  • Deep Progression: Salvage Gold from the ashes of your enemies and invest it into the Research Lab to permanently upgrade your tower's rotation speed, beam width, and deployment limits.
  • Dynamic Swarms: Fight off erratic Bats, hulking Brutes, and endless Thralls that feature continuous physics-based movement

The sun is setting. Are your mirrors aligned?

This project is a considered to be complete at this time. However, I will be building a more polished version in Godot. Which I will likely call Lumen Siege 2 If you have any suggestions for content or balancing please leave me a note in the comments. 
If you like what I do, please consider supporting the game!
Thank you!

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